Using just the original elongated faces the sleeve may look strange when bending.ģ. That is done to insure that you have more vertices points for the mesh to flex correctly (specially at the elbows area). ![]() ![]() Use subdivide to create more faces in the meshes. Scale the sleeves in the X-axis to the desired length.Ģ. To better answer your question, if I had needed to change the original sleeves to make them long and adjust the bone weights for the lower arm, this would be my general method (Using Blender 2.78):ġ. After that the sizes and positions of the new new sleeves UV maps were changed to match the UV maps of the old sleeves. Since the bone weights were already correct for a long sleeve the vertices for the connection with the turtleneck torso were the only ones that have to be moved and their weights adjusted. ![]() I used the sleeves from the Shirt Cardigan which were the length and shape I needed. Awesome, mind if I ask for how to do the weight paint on lower arm?In this case I didn't change the original sleeves.
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